GripBeats
Wearable technologies that turn your movements and touch into music.
Problem
Music instrument learning, playing, and purchasing all have a steep curve. You can spend dollars on an app to learn music with two fingers on a touch screen. Or you can spend hundreds or thousands next to ten years mastering a traditional musical instrument. With wearable technology and digital music, why is the digital music industry still so 2-dimensional, and why does the traditional music industry remain near unobtainable?
Solution
We’ve simply created a musical instrument that produces user-intended sounds and effects based on their user-defined gestures of movement and touch. Music-making now becomes a personal experience whereby users can still learn about how to make music but do so using their own sensitive and advanced gesture controls.
Team
- David Wexler – CEO